Friday, March 18, 2011

Evocalc/dxcalc

These are great tools in determining the outcome of a battle; they still need work, but are the most accurate tools you will find when dealing with battle calculators.

A couple tips in using them:

When a hero is equipped with Excalibur, it's actual attack - for battle calculation purposes - is not what Evony says it is. Rather, it is its unadjusted attack value plus 25. (Hopefully evocalc can be patched soon.) If you don't know the unadjusted value, take the displayed attack value and divide by 1.25 (or multiply by 8 and divide by 1000).


The following rarely comes into play, except in unusual no-5k-Ds and valleys. Evocalc should be soon patched with this, but dxcalc has it correct.

The targeting sequence by ranged units (archs, balls, pults) includes a "skip if already dead" factor. Example: your balls have in their range both cavs and swords. Normally, they go for the cavs. But if the cavs are dead, they will target the swords.

The mistake was in when the archers know the cavs are dead. The archers target in the "normal"movement order - ie, according to speed. Thus, if the cavs would be killed by your warriors, your archers can't see the future and so kill the cavs first. Your ballista, however, will see that the cavs are dead (by either warriors or archers) and will target the swords.

Monday, February 21, 2011

Heroes

Everyone needs to develop a 200+ attack hero, with 163 intel. This will be extremely effective in defence, and will provide you with a great boost. It is highly useful defending against mech/rams. While not necessary in all cities, having one in close proximity to your cities would be ideal.

Also note, keep a 15 mile radius around your cities, to ward off any mech attackers. If they have to remote cap, and move their mech too far, with the fix to the valley movement, most attackers won't do it due to food costs.

Wednesday, February 16, 2011

Welcome

This blog is dedicated to the sharing of knowledge on Evony tactics. This isn't for any one person to have a say of what goes up. If you have tips, tricks, strategies or suggestions, please forward them to Ballbasher, either in game, or via Skype. Anything recorded in these pages is subject to change.

We're all here to have fun, enjoy ourselves, and learn what we can. So let's do that!